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The United States is the most technologically-advanced faction, and fights with a combination of powerful ground units and a large, versatile fleet of aircraft. Main article: United States of America (Generals) Each one plays differently, and has its own advantages and disadvantages. In spite of these differences, Generals retains many of the conventions of previous games, such as power to keep one's base up and running, Superweapons to devastate the enemy forces, commando units, and a Mammoth-esque tank (The Overlord).
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Perhaps the most distinctive difference in contrast to Tiberium and Red Alert is that structures must be built using "builder" units, rather than prefabricated constructs which are deployed once completed. Units now possess "special abilities" aside from their primary functions, such as American vehicles being able to create hovering robotic drones to provide support, Chinese Hackers capable of shutting down buildings or providing a steady flow of funds, and the basic soldiers of all three factions being able to capture buildings, eliminating the previous method of using engineers (although the process of capturing buildings in Generals is gradual rather than the instantaneous capture of previous games). For instance, resources are no longer obtained from minerals scattered on the ground, but are instead collected at "supply docks" and "supply stockpiles," and these resources, unlike Ore or Tiberium, are finite in quantity. Generals plays very differently from its sibling Tiberium and Red Alert series.
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